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Update 01.097 - Bugfixes, Revised tutorials
08/27/2015

Update 01.097 has been released. Bug fixing is continuing into the second week...

Update 01.096 - Bug fixing
08/20/2015

Update 01.096 has been released. We are currently entering a temporary feature freeze / bug fixing period...

Marek’s dev blog - Stabilization period for Medieval Engineers and Space Engineers
08/18/2015

Our Space Engineers and Medieval Engineers teams have been working hard to develop new features over the past few months...

Update 01.095 - Re-balancing of systems and components, Tutorial scenario
08/13/2015

Update 01.095 has been released. We have applied multiple changes regarding game-play balance...

Update 01.094 - New small-ship cockpit model, Collision particle effect, Tutorial scenarios
08/06/2015

Update 01.094 has been released. We added the new cockpit model for small ships, a particle effect for collisions...

Update 01.093 - Inventory mass, Flying particle effect, Tutorial scenarios
07/30/2015

Update 01.093 has been released. Inventory mass has been now enabled. This means that gravity...

Update 01.092 - Tutorial scenarios, Indestructible voxels
07/23/2015

Update 01.092 has been released. This week we are introducing the first four tutorial scenarios...

Update 01.091 - Bugfixing, New scenario editor options
07/16/2015

Update 01.091 has been released. In this week’s update, we are focusing on fixing various bugs....

Update 01.090 - Jump drive
07/09/2015

Update 01.090 has been released. Jump drive has been added to the game...

Keen Software House announced GoodAI: a sister company in general artificial intelligence
07/07/2015

Independent developer Keen Software House is announcing GoodAI, a sister company in general artificial intelligence…

Marek’s dev blog - Announcing GoodAI: a Keen Software House sister company in general artificial intelligence
07/07/2015

Today I’m thrilled to publicly announce GoodAI, a Keen Software House sister company developing general artificial intelligence

Update 01.089 - New scenario conditions, new voxel material
07/02/2015

Update 01.089 has been released. New conditions for scenarios have been added...

Update 01.088 - UI Transparency, Rotating Sun, Voxel Support
06/25/2015

Update 01.088 has been released. The option to set the transparency of your UI has been added...

Marek’s dev blog - Keen Software House is moving and expanding: new offices in Prague and Brno
06/24/2015

Today I’m happy to report that we’re taking the next step in our plans to expand...

Dev blog-post - Space Engineers: Planets!
06/18/2015

Our developer Dusan Andras, is sharing some details about planets in our developers' blog post...

Update 01.087 - Death-match scenarios support
06/18/2015

Update Update 01.087 has been released. In this update we added support for designing death-match scenarios...

Space Engineers survey - We need your feedback!
06/12/2015

As you know, your feedback is very valuable for us. This time we have created a small survey...

Update 01.086 - Space Race scenario, Scenario editor
06/11/2015

Update 01.086 has been released. A new scenario has been added to the game: Space Race...

Update 01.085 - Improved ship navigation, docking
06/04/2015

Update 01.085 has been released.
The ship navigation and autopilot options have been improved...

Update 01.084 - DirectX 11, Station rotation
05/28/2015

Update 01.084 has been released. DirectX 11 renderer has been added to the game...

Update 01.083 - Auto-pilot, GPS sorting
05/21/2015

Update 01.083 has been released. Auto-pilot for ships (or ship waypoints) has been added...

Marek’s dev blog - Space Engineers full Source code access: total modifications and $100,000 fund
05/14/2015

Today we have a very important announcement for our modders and our community...

Space Engineers – full source code access, total modifications and 100,000 USD fund
05/14/2015

We are glad to inform you that we have decided to give 100% complete access to the…

Update 01.082 - Xbox controller, modding support for upgrade modules
05/14/2015

Update 01.082 has been released. Xbox controller support has been added to the game! You will now have the option...

Update 01.081 - Upgrade modules for refinery and assembler, Antenna visibility adjustment on HUD
05/07/2015

Update 01.081 has been released. We added three new modules that are compatible with the refinery and the assembler...

Update 01.080 - Cryo chamber, New character model and animations
04/30/2015

Update 01.080 has been released. Cryo chamber has been added. It allows clients/players to save content of their...

Update 01.079 - Oxygen Farm, Disabling encounters option
04/23/2015

Update 01.079 has been released. The Oxygen Farm block has been added to the game...

Dev blog-post - Space Engineers: Planets, scenarios and new multiplayer
04/17/2015

Our lead developer for Space and Medieval Engineers, Ondrej Petrzilka, is talking in his blog post about planets...

Update 01.078 - Main Cockpit, Button Panel hints
04/16/2015
Update 01.078 has been released. Players now have the option to choose the Main Cockpit...

Update 01.077 - Hiding blocks in terminal, decompression effect, scenarios
04/09/2015

Update 01.077 has been released.
We have added the possibility of hiding blocks in terminal, decompression effect, scenarios...

Marek’s dev blog - Introducing our general AI project with a 10mil USD research fund
04/08/2015

I am very happy that I can finally introduce our general AI project that we have been working on...

Expand your Space Engineers 3D prints collection with the new collectible items!
04/07/2015

SpaceEngineersPrints is now offering new collectible items. The blue mining ship, a 6 inch Red Ship...

Update 01.076 – More oxygen options, Space ball!!!
04/02/2015

Update 01.076 has been released. More options for oxygen have been added and also space ball!!!!

Update 01.075 - Airtight hangar door, New turret targeting options
03/26/2015

Update 01.075 has been released. Airtight hangar door has been added in Space Engineers...

Update 01.074 – Oxygen!
03/19/2015

Update 01.074 has been released. Oxygen has been added in Space Engineers...

Update 01.073 - Sorting items inside conveyor system
03/12/2015

Update 01.073 has been released. A new block for sorting items inside the conveyor system has been added...

Update 01.072 - Laser Antenna, large turret terminal control
03/05/2015

Update 01.072 has been released. Laser Antenna, large turret terminal control and more new features and fixes have been added...

Update 01.071 – New types of armor blocks, more exploration ships
02/26/2015

Update 01.071 has been released. New types of armor blocks and more exploration ships/encounters have been added...

Update 01.070 – LCD panel, new type of round armor
02/19/2015

Update 01.070 has been released. We added a new variant of the rounded armor blocks which will not merge with the grid around them...

Medieval Engineers – Released on Steam Early Access
02/19/2015

Independent developer Keen Software House today announced the release of Medieval Engineers on Steam Early Access...

Marek Rosa dev blog - Planets, oxygen, DirectX 11, optimizations and multi-player!
02/18/2015

Read Marek's new blog post to learn what are the next big features that we are planning to add in Space Engineers...

Update 01.069 – New armor block types, Armor and asteroid modding
02/12/2015

Update 01.069 has been released. New types of armor blocks have been added - rounded and angled...

Medieval Engineers – Early access to the early access
09/02/2015

Medieval Engineers is going to be available for purchase during a 24-hour pre-launch window...

Update 01.068 –  Damage effect for blocks, Camera zoom
02/05/2015

Update 01.068 has been released. Damage effect for blocks has been added...

Update 01.067 – Voxel hands, Terminal weapon control
01/29/2015

Update 01.067 has been released. Voxel hands has been added...

Space Engineers Prints - Private beta for Large Ships and Platforms has just opened!
01/28/2015

If you are interested in creating 3D printed models of your large ships or even platforms that you’ve build in Space Engineers...

Update 01.066 - GPS, Text panel, Mod sorting
01/22/2015

Update 01.066 has been released. GPS has been added...

Update 01.065 - Communications
01/15/2015

Update 01.065 has been released. Communication has been added...

Marek Rosa dev blog - Medieval Engineers announced and development details
01/13/2015

The decisions that led to this project and details from its development...

Keen Software House announces Medieval Engineers
01/13/2015

Independent developer Keen Software House, today announced Medieval Engineers, the company’s second “engineering” game...

Update 01.064 - Sensor ownership recognition, View distance settings
01/08/2015

Update 01.064 has been released. Sensors can now detect ownership and distinguish friends from enemies...

Update 01.063 - Programmable block
01/01/2015

Update 01.063 has been released. Programmable block has been added...

Marek's dev-blog - Super-large worlds, Procedural asteroids and Exploration
12/25/2014

Today we released three large features and we want to tell you more about how they work...

Update 01.062 - Super-large worlds, Procedural asteroids, Exploration
12/25/2014

Update 01.062 has been released. Super-large worlds, procedural asteroids and exploration have been added...

Update 01.061 – Netgraph, Bugfixing #8
12/18/2014

Update 01.061 has been released. Netgraph has been added...

Update 01.060 – Sound block, New skybox, Bugfixing #7
12/11/2014

Update 01.060 has been released. The sound block has been added - it can reproduce predefined sounds such as alarm...

Keen Software House and MGTA work together to engage, challenge, and educate students
12/09/2014

We are happy to announce our partnership with The Mason Game & Technology Academy that will bring Space Engineers...

More collectible items from Space Engineers Prints!
12/08/2014

Green and blue astronaut and the popular default red ship from the game are now available to enhance your 3d print collection...

Update 01.059 – Projector & Assembler Improvements, Bugfixing #6
12/04/2014

Update 01.059 has been released. We have made improvements on projector and assembler blocks...

Marek's dev-blog - Exploration and Call for player created content
12/03/2014

One of the bigger features that we are going to release very soon is exploration...

Update 01.058 - Projector block, Bugfixing #5
11/27/2014

Update 01.058 has been released. Projector block has been added...

Introducing Space Engineers - ModSDK
11/26/2014

Space Engineers – ModSDK is an application that includes tools specifically for modding...

Space Engineers Prints is now shipping to Europe and Australia
11/24/2014

Players from these territories can order and get 3d printed models from their favorite creations made in Space Engineers!

Update 01.057 - Bugfixing #4
11/20/2014

Update 01.057 has been released. This is the fourth update of bugfixes...

Update 01.056 - Bugfixing #3
11/13/2014

Update 01.056 has been released. This is the third batch of bugfixes...

Update 01.055 - Bugfixing #2
11/06/2014

Update 01.055 has been released. This is the second batch of bugfixes...

Marek's dev-blog - Development progress and Retail release
11/04/2014

This blog post begins with the same words I used in my Space Engineers for Xbox One post...

Space Engineers is Coming to Retail Stores
10/31/2014

Keen Software House announced that their pc-hit space-based sandbox game, Space Engineers, has been released to retail stores...

Update 01.054 - Bugfixing #1
10/30/2014

Update 01.054 has been released. This week’s update includes the first batch of bugfixing...

Update 01.053 - Advanced rotor block, Sound modding
10/23/2014

Update 01.053 has been released. In this update, we added an advanced rotor block that is able to function as a conveyor system...

Space Engineers - One Million Copies Sold!
10/20/2014

We are proud to announce that Space Engineers has sold over 1,000,000 copies...

Update 01.052 - Assembler Cooperation, Volumetric Explosions
10/16/2014

Update 01.052 has been released. Assemblers can now cooperate with each other (when enabled in terminal)...

Marek's dev-blog - Level design & Stabilization period
10/15/2014

A few months back we realized that Space Engineers had already almost all of the core features we...

Space Engineers - Creation Contests
10/15/2014

We are launching a creation contest in collaboration with NVIDIA in three different categories...

Space Engineers - Free Weekend and 40% off on Steam
10/09/2014

Space Engineers is celebrating its one year anniversary with a Free Weekend and a 40% discount on Steam!

Update 01.051 - Adding new asteroids in creative mode
10/09/2014

Update 01.051 has been released.
Adding new asteroids in creative mode is now possible in Space Engineer...

Keen Software House Joins Forces with BinaryNow,Inc to Deliver 3D Printing Models Designed in Space Engineers
10/06/2014

Keen Software House a.s. has partnered with BinaryNow, Inc. to launch “SPACE ENGINEERS PRINTS”, a premium service...

Update 01.050 - Blueprints
10/02/2014

Update 01.050 has been released. Blueprints have been added in Space Engineers...

Update 01.049 - Recreated G-screen layout, Antenna range visualization
09/25/2014

Update 01.049 has been released. The G-screen layout has been completely recreated...

Keen Software House Launches New Affiliate Program to Share Success with Fans
09/19/2014

We’re launching our new “affiliate” program that enables you to earn money by referring sales from your site to ours...

Update 01.048 - Modding API, Reloadable missile launcher for small ships
09/18/2014

Update 01.048 has been released. The Modding API has been implemented into Space Engineers...

Marek's dev-blog: Programming is coming to Space Engineers
09/15/2014

Programming is making its way into Space Engineers. The first version will come this...

Update 01.047 - Remote ship control, Timer block
09/11/2014

Update 01.047 has been released. The remote ship control system has been implemented...

Update 01.046 - Sensor block, Flashing lights
09/04/2014

Update 01.046 has been released. The sensor block has been added; you can configure what happens when something enters or leaves...

Update 01.045 - Camera block, Workshop tags for mods
08/28/2014

Update 01.045 has been released. Camera block has been added - now you can see what is happening on different locations...

Update 01.044 - Spherical gravity generator, Prefab and respawn ship modding
08/21/2014

Update 01.044 has been released. Spherical gravity generator has been added in Space Engineers...

Update 01.043 - Remote terminal access, button panel, HUD voices, extended modding support
08/14/2014

Update 01.043 has been released. Now it's possible to remotely access the control panel screen and inventory...

Marek's dev-blog - Space Engineers for Xbox One
08/13/2014

First of all, let me assure you that the development of Space Engineers for Xbox One won't affect the PC version...

Keen Software House announces Space Engineers for the XBOX ONE console
08/12/2014

Independent developer Keen Software House announced that their space-based sandbox game, Space Engineers…

Update 01.042 - Workshop modding integration, character animations, gyro override, catwalks and control panel block
08/07/2014

Update 01.042 has been released. Players can now have proper control of their ships while sitting in the cockpit...

Update 01.041 - Block control through Toolbar, Weapons control through Rotors
07/31/2014

Update 01.041 has been released. Players can now have proper control of their ships while sitting in the cockpit...

Space Engineers - Latest Major Gameplay and Feature Updates
07/29/2014

Space Engineers expands with new factions, hacking, block merging, steering wheels, batteries, and more...

Update 01.040 - Pistons, Blast door blocks
07/24/2014

Update 01.040 has been released. Pistons have been added in Space Engineers...

Update 01.039 - Batteries, Antenna Communication, Copy/Paste into Grid, Additional World Settings
07/17/2014

Update 01.039 has been released. Battery block and new power cell component have been added into the game...

Update 01.038 - Steering wheels, wheel controls
07/10/2014

Update 01.038 has been released. Steering wheels and wheel controls have been added in Space Engineers...

Update 01.037 - Factions, ownership of blocks
07/03/2014

Update 01.037 has been released. Factions are now available in Space Engineers...

Update 01.036 - Fully functional conveyor-connector system, custom astronaut’s suit color
06/26/2014

Update 01.036 has been released. The conveyor-connector system is now fully functional. It can be used to connect two ships...

Update 01.035 - Transmit electricity through rotors, new world settings
06/19/2014

Update 01.035 has been released. Electricity can now be transmitted through rotors...

Update 01.034 - Space suit color selection, Large ship drills, Spectator mode
06/12/2014

Update 01.034 has been released. Players are now able to change the color of their character's suit...

Update 01.033 - Merge block, Conversion of stations to ships, News box in main menu
06/05/2014

Update 01.033 has been released. Players are now able to permanently merge ships and stations of the same block size...

Marek's dev-blog - Programming in Space Engineers (programmable blocks and HUD)
06/04/2014

Some time ago I was playing with the idea of adding “programming” into Space Engineers...

Official Survey: What should come next after dedicated servers?
05/30/2014

Yesterday we released dedicated servers for Space Engineers. It was a big milestone and will require some additional work, but we are already looking forward and now is a good time to ask "what's next?".

Marek's dev-blog - Dedicated Servers and Multi-player
05/29/2014

Today we released an early version of our dedicated servers...

Update 01.032 - Dedicated Servers
05/29/2014

Update 01.032 has been released. Dedicated servers are now available in Space Engineers...

Update 01.031 - Small and Large Ship Welder, Small Ship Grinder, Larger Small Ship Conveyors
05/22/2014

Update 01.031 has been released. Welder and grinder are now available on both small and large ships...

Update 01.030 - Missile Turrets, Redesigned default structures, Ship gun fire mode
05/15/2014

Update 01.030 has been released. We have added missile turrets and curved conveyor tube. Also redesigned the default ships...

Update 01.029 - Grouping items in Control Panel
05/08/2014

Update 01.029 has been released. We have added the option to group items in the Control Panel...

Space Engineers - 500,000 copies sold
05/06/2014

We are happy to announce that Space Engineers has sold over 500,000 copies...

Update 01.028 - Large ship grinder
05/01/2014

Update 01.028 has been released. We have added the grinder for large ships...

Update 01.027 - Wheels, Turrets, Decoys, Missile Launcher
04/24/2014

Update 01.027 has been released. We have added wheels (so you can build vehicles), missile launcher for large ships...

Official Survey - Space Engineers 3D printing
04/22/2014

We’ve noticed lately that there is much discussion about 3D printing and how players can make 3D models of their Space Engineers' creations, so we decided to make a survey and see what is your opinion regarding this.

Update 01.026 - Conveyor, Collector, Connector
04/17/2014

Update 01.026 has been released. Conveyors are now available in Space Engineers...

Update 01.025 – Glass window blocks, artificial mass block, new large ship cockpits
04/10/2014

Update 01.025 has been released. We have added new glass window blocks, artificial mass block...

Marek's dev-blog: First-year anniversary of Space Engineers Development
04/04/2014

We have reached the first-year of the development of Space Engineers and Marek is sharing many details...

Update 01.024 – It's raining meteorites!
04/03/2014

Update 01.024 has been released. We have added environmental hazards...

Results of the "How do you play Space Engineers" survey
03/31/2014

The “How do you play Space Engineers” survey has ended and we would like to share the results with you...

Update 01.023 – Cargo Ships, Energy is drawn from Solar Panels before Reactors, Increased Jetpack Speed
03/27/2014

Update 01.023 has been released. We have added cargo ships (miners, freighters and military)...

Space Engineers - Marek Rosa IAmA on Reddit
03/26/2014

We organized an IAmA on Reddit and Marek Rosa together with some other members of our team answered to the community's questions.

Space Engineers - Survival Mode and Multiplayer Milestones Reached
03/24/2014

Two key-milestones in the development of Space Engineers have been achieved: Survival mode and Multi-player...

Update 01.022 – You asked for solar panels... here they are!
03/20/2014

Update 01.022 has been released. We have added solar panels, increased the amount of the available uranium...

Official Survey - How do you play Space Engineers?
03/18/2014

Hello Engineers! Your reception of the “survival mode” update was better than we expected. Now we would like you to help us improve it by answering few questions in this survey.

Marek’s dev-blog: Space Engineers - "Survival mode" update
03/13/2014

Marek's blog post about the "survival mode" update. Lot's of details inside!

Update 01.021.024 – Survival mode, New Game Scenarios, New music and sounds
03/13/2014

Update 01.021.024 has been released. Survival mode is now available! We have also added new game scenarios...

Update 01.020.005 - New sounds, synchronized small floating objects in Multi-Player, Refinery sends items into Assembler
03/03/2014

Update 01.020.005 has been released. We have synchronized small floating objects in Multi-player, implemented new sounds...

Space Engineers - 250,000 copies sold
02/25/2014

Four months after its release on Steam Early Access, Space Engineers has sold over 250,000 copies...

Update 01.019.010 - Synchronization of inventory in Multiplayer, Player's name tag, Disable headbob
02/24/2014

Update 01.019.010 has been released. We have implemented the synchronization of inventory in Multiplayer, added the name tag above the player’s character...

Update 01.018.021 - Custom colors, Gravity generator range settings, Construction deck, Multiplayer synchronization of ship systems
02/17/2014

Update 01.018.021 has been released. Players can now create custom colors for blocks, change the gravity generator’s range settings...

Update 01.017.010 - Multiplayer chat, Heavy Armor damage resistance, Ammo models and items
02/04/2014

Update 01.017.010 has been released. We have added the Multiplayer chat and rebalanced the Heavy Armor strength...

Update 01.016.006 - Heavy Armor and Multiplayer Fixes
01/28/2014

Update 01.016.006 has been released. We have added the Heavy Armor and fixed many multi-player issues...

Marek’s dev-blog: Space Engineers - development update 1/27/2014
01/27/2014

Summary of multi-player update and what are we working on right now...

Update 01.015.013 - Multiplayer!!!
01/16/2014

Update 01.015.013 has been released. We have added the first update of the multi-player...

Marek’s dev-blog: Space Engineers Sound Design
01/14/2014

We are planning to start adding sound effects in Space Engineers...

Update 01.014.010 - Updated world generator, added parameters for lights and drills, functional doors
01/09/2014

Update 01.014.010 has been released. We have updated the world generator, added parameters in the control panel for lights...

Update 01.013.007 - Refinery and Assembler
01/02/2014

Update 01.013.007 has been released. We have enabled the refinery and the assembler...

Update 01.012.002 - Small ship gatling gun and rocket launcher
12/26/2013

Update 01.012.002 has been released. We have enabled the gatling gun and rocket launcher for small ships...

Video Interview at Keen Software House studio
12/20/2013

IndianTV (a local gaming TV channel) visited our studio and made an interview with Marek...

Update 01.011.006 - Warhead blocks
12/19/2013

Update 01.011.006 has been released. We have implemented the small and large warhead blocks...

Update 01.010.008 - Advanced Rotor Settings
12/12/2013

Update 01.010.008 has been released. We have implemented the advanced rotor settings...

Update 01.009.007 - 64-bit version, large and small motor block "Rotors"
12/05/2013

Update 01.009.007 has been released. The 64-bit version of the game is now available...

Update 01.008.004 - Drill for small ships and astronaut
11/28/2013

Update 01.008.004 has been released. We have enabled the drill for small ships and astronaut...

Space Engineers – One Month of Early Access
11/25/2013

It has been a month since Space Engineers was released on Steam Early Access and it’s a good time for some recapitulation...

Update 01.007.005 - Beacon blocks and copy/paste/delete
11/21/2013

Update 01.007.005 has been released. We have added a beacon block that will help you navigate...

Update 01.006.009 - Symmetry Mode, Inventory, Jet pack and Max Speed
11/14/2013

We have added the Symmetry Mode and enabled the Inventory...

Marek’s dev-blog: Space Engineers sold 100,000 copies in its first 3 weeks
11/11/2013

Some of you were asking how many copies of Space Engineers were already sold...

Update 01.005.002 - Magnetic landing gears
11/06/2013

We have just added "magnetic landing gears" to Space Engineers...

Update 01.004.011 - Corrupted files during saving, modding 3D models, red gizmo for removing
11/01/2013

Fixed corrupted files during saving, inertial dampeners off, modding 3D models, red gizmo for removing, and more...

Marek’s dev-blog: 7 Days Later
10/30/2013

It is one week since we launched Space Engineers on Steam Early Access, a time for some recapitulation...

Update - 01.003.007 - Steam Workshop: Share your creations with the Community
10/25/2013

Enabled Steam Workshop and added new features...

Update 01.002.014 - Experimental support for much larger worlds, localization
10/23/2013

We have added experimental support for much larger worlds, community localization...

Space Engineers – Released on Steam Early Access
10/23/2013

Space Engineers has been released on Steam Early Access for the starting price of $14.99...

Marek's dev blog: Development update for 9-10/2013
10/23/2013

A quick summary of the development during the last two months: September and October 2013...

Prelaunch Test-run Announcement - Get Space Engineers Before Oct 23
10/16/2013

Space Engineers seems to be stable and bug-free at this moment and there are still a few days left till October 23, so we decided to do a prelaunch test-run for a limited period of time...

Marek’s dev blog: Every “space engineer” should see Gravity in IMAX
10/08/2013

This Saturday, our team went to IMAX to watch Gravity...

“Crash Test” video released & Early Access date announced
10/01/2013

Space Engineers will be available through Steam Early Access on October 23, 2013 for the starting price $14.99.

New “crash test” alpha video has been released. This footage demonstrates all sorts of damage and destruction possible in Space Engineers...

Marek Rosa dev blog: Answers to some of your questions #1
09/25/2013

Answers to Space Engineers related questions posted on our Facebook page and our forum...

Marek Rosa dev blog: Artificial Gravity in Space Engineers
09/17/2013

The solutions we considered and tried in Space Engineers regarding artificial gravity...

Marek Rosa dev blog: Space Engineers announced and development details
09/09/2013

The decisions that led to this project and some details from its development...

"Space Engineers" announced  - a new sandbox game from Keen Software House
09/09/2013

We are happy to announce our new game “Space Engineers”. Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining...
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Copyright © 2013-2018 KEEN SWH LTD.

Space Engineers®, Medieval Engineers®, Miner Wars™, Miner Wars 2081™, Miner Wars MMO™, Miner Wars Arena™, VRAGE™ are trademarks of KEEN SWH LTD.

Space Engineers is in beta stage of development. Everything in the game is subject to change.
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