Our favorite pastime is browsing through the workshop – we are in love with all the creations our players are constantly sharing. 💫
We can’t wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of August! 🤩
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Wrenchie by InflexMeet Wrenchie – a platform that helps non-programmers create SE1 in-game scripts! Built as a personal project by one of our Space Engineers programmers, Wrenchie also gives seasoned scripters a place to share their best practices with the community. |
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Terraforming Mod by Admiral CheeseburgerThis mod has an atmosphere, heat, weather, water mod and voxel system. Using several terraforming blocks, you can alter the atmosphere, sea level, and biomass of a planet! |
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Arthur’s Procedural Cubemap ApiPlanet modification API used by Terraforming Mod. Thanks to Admiral Cheeseburger for *challenge* me into making this API. |
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Procedural Systems by hopelessassassin1993Procedural Systems generates a complete solar system from your world seed, once, on first load. Planets, moons, belts and rings, laid out before you leave spawn. |
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Planet Shino by DestroyerSTARShino is a fractured, geologically active alien world, covered by volcanoes, fumaroles, basalt pillars, and islands. |
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Sigma Draconis Expanse 2 by Sigma Draconis GamesThe official creative building world for the Draconis Expanse 2 server. |
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Expanded Systems by Blacktrooper093Expanded Systems adds three additional planetary systems and three new planets to the starting system; these are gradually revealed via SOS signals after every 10 hours of playtime. |
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Hopeless Encounters by hopelessassassin199375 encounter rules. Convoys, patrols, derelicts, colonies, pirate camps and warden fleet actions, placed against where you are and what you have found. Thirty-six of them are linked by story flags: clear a pirate relay and the reprisal turns up later. |
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Deep Wild Space Content by MarsianinA dedicated pre-made world, “Deep Wild Space,” has been created to ensure maximum immersion and a hardcore experience. New ore maps for all planets and moons, and much more! |
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Exploration Fortification by MAMPF(GER)Honestly, Vanilla never really made me want to visit every planet, but now it’s a must – and it actually feels like real progression. Every planet has new ores, and you need all of them. They all come with their own dangers, which naturally creates different tech tiers and progression paths. |
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Plushie Heist – Escape Room by AeQuArTzWelcome to the Plushie Heist Escape Room! |
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The ‘Computer’ by TridonianThis is the combination of several Timer Block projects. The result is a machine that can take number input from its Keypad, show the input in base 10 on the screen using projectors while simultaneously converting it to binary to be processed. |
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Water World Salvage by DruknarSalvage playstyle with mostly aquatic wrecks. |
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Laser Weapons Pack by Harbinger AceAs technology advances, so does combat. Laser Weapons Pack introduces directed-energy warfare to every battlefield! |
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Mech Legs by MAMPF(GER)Plug and Play, not Multiblocks, no Scripts, Only Legs with energy! |
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NeonSpark – Autonomous Fabrication Network by FacelessBuild, repair, supply, and complete projected ships through a configurable three-tier fabrication network. |
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Railroad Engineers: Train Builder by Marland T. “Ren” HöekThis is the ultimate tool for creating a huge and functional trains. |
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Railroad Engineers: Railroad Builder by Marland T. “Ren” HöekThis is the ultimate tool for creating a huge and functional railroad. |
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Ground Truth – Environmental Instrumentation by UnSayableStormSensor blocks that tell you what is actually happening around you. Radiation, weather, |
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TTC Tactical Holographic Projector by HattThe THP-01 projects a live tactical hologram of your own ship or station directly onto the bridge. |
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Missile Guidance Block by Burnt EggsThis is a fixed and updated version of Alysius’s Missile Guidance Block. The Automation Update broke it, so I used Dorimanx’s fix and added some new stuff while I was at it. |
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Survival Symmetry by OxnardMirror block placement, painting, welding, and grinding while still paying normal Survival costs. Drag-build lines and planes, save symmetry planes to grids, and use the same features in Single Player or multiplayer. |
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Mech Control Script by Command_StormOur Mech Control Script (MCS) makes mech building in Space Engineers easy and fun, no matter what your level of experience is! |
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SEpedia by kiskufiskurSEpedia is an in-game encyclopedia for Space Engineers. It automatically catalogs content from the current world – including enabled mods – and makes it easy to search, browse, and explore. |
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Celestial Cartographer by RaguelCelestial Cartographer turns planetary travel into an exploration and surveying loop instead of revealing every useful fact the moment a world exists in the save. |
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System Manager by fl4shb4ckBuild, explore, organize, and maintain a planetary system from inside Space Engineers. |
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Grid Info – App Suite by LoitremA suite of apps that display information about your grid. |
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iQueue – Smart Production & Inventory by fl4shb4ckiQueue is a lightweight production and inventory automation mod built around vanilla Space Engineers blocks and terminal controls. No Programmable Blocks. No external client. No plugin dependency. Set stock targets. Sort cargo automatically. Control exactly what your refineries are allowed to process. |
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Logic Breadboard by Bot 1Inspired by the breadboard system in From the Depths, it brings a visual, block-based logic layer to your grids: combine the boolean and floating-point values your blocks expose, then drive the variables of other blocks on the same construct – no C# required. |
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Splitstream Framework by MAMPF(GER)Jump as a fleet. One ship carries the jump drive, the others come along: in formation, on the same vector, without a drive of their own. |
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Projector+ API by Master-Control-ProgramA lightweight script extender that gives Programmable Blocks direct access to Projector and Console Block functions. |
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Quick Booster mod by ERR0RAdds a small-grid thrusters that inspired by the QB of Armored Core series. |
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QuickBoost Double-Tap Controller by yuking2315This script provides directional Double-Tap Quick-Boost control for custom MOD thrusters containing “Pulse Quick Thruster” in their block name in Space Engineers. It detects directional double-taps (W, A, S, D, Space, C) from the active cockpit. |
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ZERO’s Ownership ConsoleZERO’s Ownership Console adds an Ownership Console block for capturing large ships and bases. |
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Bio Security Pad by MelmakflitzerThis specialized datapad acts as a biometric data vault for your DNA. When you die, the pad saves your current biological stats with split-second precision. As soon as you loot your death backpack and retrieve the pad, your DNA is fully restored! |
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LODESTAR – The All-In-One Mining, Cargo & Flight Autopilot by MurrayMuckerA lode is an ore vein. A lodestar is the star you navigate by. This script is both. |
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Haka’s Automated Rovers by hakanaikiokuThis lets you automate your rovers, setting up paths similar to the recorder AI block. |
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JSBotSpawner by JejeServeurSpawn configurable NPC bots from a single block : 7 factions, from simple room-walking NPCs to a full autonomous Weld/Grind Assistant. |
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Work From Home – Remote Bodies by fl4shb4ckWork From Home – Remote Bodies turns vanilla cryo chambers into a network of remote bodies. |
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AQD – LCD Color Profiles by enenraThis mod adds an interface to all blocks with LCD panels, allowing you to save and load color profiles for your LCD’s Text and Background Colors (in Image & Text mode), and Foreground and Background Colors (in App mode). You can also select multiple such blocks and apply color profiles to all of them. |
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1-Tick Binary Adder by Victor Creator8-Bit Binary Adder built using only Timer Blocks that finishes calculations in only 1 Tick. |
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