Our favorite pastime is browsing through the workshop – we are in love with all the creations our players are constantly sharing. 💫
We can’t wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of July! 🤩
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Scriptilyx by ChaosVROneScriptilyx is built for beginners who want to create Space Engineers programmable block scripts without having to write code from scratch. You build scripts visually using nodes, connect them together, generate the script, and paste it into Space Engineers Programmable block. |
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Voltea System by Sorry_an_Error_has_OccurredA system designed for a friend. |
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Orbital NPC Spawns by cptnonameOrbital NPC Spawns (ONS) solves a classic Space Engineers problem: when you are moving at hundreds or thousands of m/s, vanilla and modded NPC grids often spawn completely motionless, immediately disappearing behind you or lithobraking into planetary surfaces. |
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Taming the Giant – Orbiting Khora by SarekhThis is a lore driven survival scenario placed in an earlier, more limited and primitive time of the Akhinnae Empire. You do not build, you scrap and repurpose, you finish missions to gain access to more material to establish a first outpost on the moon in orbit of the system’s gas giant. |
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Toya’s Economy AdditionsThis is a very simple mod that just adds all my builds (even unreleased ones!) to the economy stations ingame. |
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Humanoid’s Retro Command ModuleA simple mod that adds Apollo-styled Command Pod cockpit for small grids. |
Humanoid’s Retractable Solar PanelsThis mod adds a retractable 1x1x5 solar panel for small grids. |
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Hermes Program (Thruster-Drive Mod Pack) by TheRebornAceWelcome to my next biggest modpack in the series introducing thrusters and drive systems! This mod includes large and powerful thruster blocks to help propel your largest ships with ease. |
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Gas Storage Expansion 2 by LynxHydrogen tanks for leaner fuel builds. |
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JC SCAVENGER – Autonomous Salvage Drone Platform by JCataclismaThink of it as a much smarter evolution of the vanilla Programmable Block, acting like a fully autonomous, mobile version of the famous NanoBot… except YOU design and build the robot. |
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Rad-Purge Medical Station by EugenThis mod turns the vanilla decorative Medical Station into a functional radiation cleansing unit. |
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Breaching Charge by JejeServeurAn obstacle, a nuisance, a pirate? Have fun turning it into Swiss cheese! |
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TractorBeam by JejeServeurCatch grids like the Empire or simply move grids – the choice is yours. |
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Personal Helper Drone by JejeServeurNeed help with building, recycling, and mining? Use your new personal assistance drone. |
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TTC Mining Barrel Charge by HattTTC Mining Barrel Charge is a large-grid mining explosive designed to harvest ore from voxel explosions. |
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Tiered Modular Power Extension by KyloExpand Modular Powercore Batteries with denser Powercore modules and a full T0-T4 fast-charging frame progression. Build higher-tier charging matrices to increase frame input from the standard rate up to 6x. |
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ARPANET Email Terminal by TridonianThis is a Terminal that can write and send Emails to other versions of this blueprint connected to it’s network. No scripts or mods are used. |
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Ship Insurance by OBShip Insurance adds server-authoritative grid insurance, paid repairs, and ship recovery to the Economy 2 Services Terminal. |
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Handheld Hacker Grid Takeover by LoitremEquip your chosen hacker tool from your inventory and use the Primary Action key while aiming at an enemy block (functional blocks only) to deploy a portable hacker. Once deployed, the device will begin decrypting the grid’s security. Once the process is complete, the ownership of your target is overridden to you. |
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Airstrikes by CritzCall in real fire support from the terminal. Air Strike Command adds 10 deployable strike types to Space Engineers – craft a token at the assembler, hold it in your hand, and drop ordinance on any GPS coordinate with a single chat command. |
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HMS.U235 – Realistic Reactors by The Screw-Up TeamVanilla reactors in Space Engineers are… a box that makes power. Flip the switch, collect the watts. |
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Recolor Suite – Gradient Ship Painter by mcluvin51Repaint an entire ship with a live, adjustable gradient, re-texture it with real DLC/vanilla skins, or both – without touching a single block by hand. |
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Vanilla Paint by TridonianNo scripts or mods used. (6000 Event Controllers, 2000 Timer Blocks, 1500 Light Panels as Pixels, 144,000 PCU) |
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Sorted Cargo Container by TonySelf-sorting cargo for your whole base. Switch on Sorted Cargo on any cargo container, tell it what to hold, and it pulls those items to itself off the conveyor network. Opt-in per container; anything you never touch stays exactly like vanilla. |
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Service Terminal Framework by OBService Terminal Framework turns the Economy 2 Services Terminal into a shared access point for vanilla services and services added by other mods. |
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Vanilla To WC Converter by Nerd e1Adding this mod to a save game will attempt to convert any vanilla-based block weapons within all mods to a WeaponCore-compatible format, allowing you to combine them with WeaponCore weapon mods. It currently is not compatible with Vanilla+ weapons. |
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EconomyCore by Yūrei.dllEconomyCore is a server-authoritative bridge from the Space Engineers ModAPI to Programmable Blocks. It exposes discovered NPC station metadata, proximity-gated market observations, the NPC market reachable through the PB’s docked connector, and guarded buy/sell request paths; trading decisions remain in PB scripts. |
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Projector+ API by Master-Control-ProgramProjector+ API is a lightweight script extender that gives Programmable Blocks direct access to projector functions. |
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Working Knowledge by NurphedA salvage-first progression overhaul for Space Engineers survival. |
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Resource Radar by LoitremAllows you to transform standard ship monitors and LCD panels into active, radar consoles. Scan your surroundings for valuable ore deposits, harvestable crops, temporary containers, and nearby grids and track them in real-time right from your dashboard! Scans 120 degrees in front of cockpit. |
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S.E.A.N Project by Wellington6012Designed to bring a little more life and personality to your Space Engineers experience, S.E.A.N is a personal suit assistant providing useful, situationally aware audible warnings as you explore, build and survive. |
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Unified Flight OS by Tel_ArinUnified Flight OS is a complete autopilot, navigation, HUD, and flight control script for Space Engineers. Built for zero lag and maximum reliability, it handles everything from heavy carriers and combat warships to small fighters and planetary landers. |
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Bees Space Net by Queen BeeBasically the Internet (non encrypted) for Space Engineers |
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Simple Autopilot by LoitremAdd your cockpit to your hotbar and add whatever actions you want. Then just turn them on and off as needed. |
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Broad – Auto Refinery Base Manager by reyツBroad watches your refinery base so you don’t have to. |
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Smart Cargo Filters by ogrimdoohTake control of your logistics by adding configurable filters directly to Cargo Containers. |
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LOS LCD Script by mentalisThis script allows real-time monitoring from any LCD on your grid. |
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Rotor Displacement Legs Script by Cheezy Proot :3Changes displacement in a sinewave pattern when forward or backwards is triggered on a specified seat, effectively makes a vertical + forward/backward facing rotor combination work as a mech leg. |
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(Script) “LCC-1” Light Combat Crawler by Toya…is a Scripted and thus smoother version of the normal LCC-1, which only runs on Timer Blocks. This version is also a lot smarter. |
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Fleet Control – Escort by Tel_ArinPut the fleet leader in fleet:stand mode move your escorts around the drones they need to follow and go back to the leader and use the fleet:reg_all argument to register the position of all follower escorts. |
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Acquisitions Todo LCD App by The Klang Is GoodThis mod adds a LCD app which shows a summary of items needed to complete all accepted acquisition contracts. |
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Scriptless Thrust-Vectoring by John LongCompletely vanilla thrust-vectoring! |
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