Our favorite pastime is browsing through the workshop – we are in love with all the creations our players are constantly sharing. 💫
We can’t wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of March! 🤩
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Planet Nivis by DestroyerSTARNivis is a treacherous, rocky planet covered in a thick layer of permafrost and snow. It features custom ambience, particle effects, weather events, fauna, voxel materials, and cloud textures. |
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Tutorial Robot Farm by Dread_MechanicSpace Engineers | Auto-Farming Robot | Vanilla Tutorial |
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Scenario – Mission Bodenlos by NerdorbitLPThis is a hardcore challenge scenario. Survive and thrive under harsh conditions. |
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“Easy” Ranch (NPC Boss Encounter) by EchthrosPay a visit to an old, retired prospector and his dogs at his private ranch. No one is quite sure where he blew in from, but rumor has it that he’s much stronger than he looks. |
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Computer From Timer Block Transistors by TridonianThis was a very long and frustrating project to see if I could build a computer using timer blocks as transistor analogues. Around 350 timer blocks are connected to each other to form sequences that allows the computer to take input from the user, convert it into binary, perform a chosen calculation and then output the correct answer in binary. |
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Helios Program (Vanilla+ Capital Weapons Pack) by TheRebornAceMy deadliest and destructive weapon mod pack in the series. Intended as end-game blocks, this mod introduces a handful of very large and heavy hitting weapons for any large-ship builder enthusiast. Arm your fleet or base with these capital-class weapons and fend off your enemies with great confidence. |
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Deserts of Kharak Weapons by enenraA pack of weapons based on the game Deserts of Kharak, made with WeaponCore. There currently is only one turret in this mod, but I’m looking to eventually expand it with more weapons found in the game. |
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Hangar Force Fields by enenraHangar force fields allow for pressurization while still letting solid objects, such as spaceships, pass through. They are in use all over the galaxy in both large space ships as well as space stations. The force fields can be toggled on or off, and will affect pressurization accordingly. |
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Adjustable Mining Laser Drill by Ryan477Adjustable Laser Drill adds a ship drill that behaves like a proper laser tool instead of an overweight gimmick block. |
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JSBatteryModular And Shelf by JejeServeurA modular battery for your ships and rovers, as well as storage shelves for the modules. |
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JSLogistics by JejeServeurA set of new blocks to enhance your constructions. |
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JSLandingGear – Animated by JejeServeurA small landing gear for large grids, in animated version. |
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JSTugLandingGear by JejeServeurCustomize your Tug with these new attachment arms. |
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Gravel Muncher by Chipstix213Playing with concrete? Fancy having a podcast? Obsessed with slump values? |
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Docking Connector Camera by UnSayableStormIt is a normal connector. With a camera already inside it. One block. Two toolbar functions (or more if you like). |
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Swappable Spacesuits by aczel2This mod adds visually changeable spacesuits to the game using the “Suit Swap framework” mod. |
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CCWC 2.0 by CHKNFRYRMNCCWC 2.0 is a full vehicle control suite designed for high-performance cars, trucks, off-roaders, and racing rovers, featuring dynamic suspension, traction logic, power control, automation systems, and advanced driving assists all in one programmable block. |
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Login and Salvage Rewards System by FurtiveSageIf an Engineer keeps the frontier running, that Engineer should get paid. |
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Safe Zone Repair System by ŹĒRØZERO’s Safe Zone Repair System adds a flexible repair and welding framework for ships inside Safe Zones, with a strong focus on economy, control and admin usability. |
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Visual Equipment by PepperJackSee your inventory on your body. Tools, weapons, bottles, and gear visually attach to your character – including modded items and multi-slot equipment. |
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Naval Power Systems by Tracyn057What started as an attempt at a proof of concept became something much, much more. |
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LCD App Selector by KiminazeThe LCD Screen App Selector allows changing the currently displayed app on any LCD via the “run” function of the programmable block. |
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Connector Alignment App by KiminazeIt adds a new selectable app to any LCD Panels in the game. |
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SuitSwap – AceTech Suits by PepperJackAdds AceTech suit items to the PEPCO SuitSwap system with 5 specialized suit types, loot table integration, and a first-spawn starter suit. |
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Personnal Suit Assembler by JejeServeurDo you dream of having an assembler in your spacesuit? |
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Mamba Inventory Manager (MIM)A complete, self-configuring inventory management system for Space Engineers. Sort cargo, fuel reactors, feed refineries, autocraft components, and manage Safe Zone chips — all controlled through in-game LCD panels. |
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Tactical Azimuth & Navigation Kit by SorciaA Squad-inspired tactical display script for Space Engineers. Gives your tank, walker, or aircraft a proper heads-up display — turret bearing, gun elevation, vehicle pitch and roll, all live on your LCDs. Slap a tag on your blocks, compile, and it configures itself. |
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Production Management by DJ*****55Full production-chain manager with a sprite-based graphical display — colored fill bars, status dots, and section backgrounds. Use v2 for plain text or low-spec hardware. |
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Spider Mech Control by Queen BeeQuickly set up spider bots and make them walk. |
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GPSPlus by AntGPS management mod for Space Engineers with grouping and organization capabilities. |
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LCD App Switcher by The Klang Is GoodSupported blocks: All LCD panels, Button panels with screens (up to 4 text surfaces). Cockpits with screens (up to 6 text surfaces). |
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Project Required Components by HumiTrack required, available, and missing components for projected blueprints. |
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Enhanced Meteor Visuals by IotaSphereThis mod modifies the meteor particle effects for both space, atmosphere, and impact sites. |
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