Our favorite pastime is browsing through the workshop – we are in love with all the creations our players are constantly sharing. 💫
We can’t wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of May! 🤩
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The Economy 2 update opened up custom textures for HUD modding, and these new community-made HUDs show just how much is possible now!
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Doktor’d HUDS – Bars n Things by Herr DoktorThis is my first (and mostly complete) attempt at a new HUD design. I wanted to get it out there for critique and find any issues. This hasn’t been changed at all for Controller, so it’s only viable for Mouse/Keyboard right now. |
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Doktor’d Huds – 1st Person HUD by Herr DoktorThis one is for the RP’ers, so it should make like a dozen or so people happy at least. |
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Space Engineers Blueprint – Shop Prefab Maker by SEWithKevTurn a blueprint into a ready-to-drop Economy Shop API mod, with everything running directly in your browser. |
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ESAPI – KevMeUp Shop Grid Collection by KevMeUpA collection of KevMeUp workshop blueprints that make sense in vanilla survival economy shops. |
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ESAPI – CosmicDonut Shipyards by CosmicDonutI have tried to be “tasteful” about where you can buy these grids. The largest selections are in the Trader and Pirate stations. |
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Economy Projector Scaffolding by KevMeUpSince Economy 2 Repair doesn’t interact with projections, I made this mod to ensure you could place missing blocks that could then be repaired at the station. |
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Small Grid Services Terminal by KevMeUpA small-grid version of the Services Terminal block using the Broadcast Controller model. |
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AQD – Custom Advertisements by enenra and DigiThe new vanilla advertisement screens only work on economy stations and effectively cannot be used by players. This mod adds a “Custom Advertisements” LCD App, which allows any player to make their own advertisement screen that yields a GPS when interacted with. This is done by reading the Custom Data of the billboard LCD blocks, where players can define the content and GPS point. |
Terminal Services Player Teleport by KevMeUpTravel between Services Terminals using a teleport overlay built directly into the vanilla Services Terminal system. Makes it easy meet up with friends or move your grids around. |
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Economy Station GPS – Instant Unlock by KevMeUpType /allstations in chat to add any missing station GPS markers. |
Economy – Disable Space Contracts by KevMeUpRemoves space-only contracts, greatly increasing planet contract chances. |
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Economy – Same Planet Salvage Contracts by KevMeUpThis mod keeps Planet Salvage missions on the same planet (or moon). The contract likelihood is turned up slightly for non-builders/pirates. |
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Economy Only Licenses – Default License Pack by itarThis mod provides the default vanilla Space Engineers license setup: license items, store definitions, blueprints, and the Economy Only Licenses config used by the framework. |
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Scarce Resources – Economy 2 Fork by SeffFork of Scarce Resources, basically copying over the ore mapping for planets and asteroids and nothing else. Generated from new Economy 2 planet file to ensure compatibility with new stations. |
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Economy Respawn Point by itarThis mod is designed for economy-focused survival worlds where respawning should have a cost instead of being completely free. When a player respawns near one of the included Economy Respawn Point blocks, the mod charges them credits. |
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Skyblock Scenario by KevMeUpStart in space, with no asteroids or planets. Use a Solar Ore Generator or scrap to survive! |
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Economy Only Scenario by itarThis is a prepared start world for an Economy Only style Space Engineers playthrough. |
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[MES] CATZ – Expanse Weapon Fleet by Leo_MagkatCATZ is a PvE encounter mod for MODULAR ENCOUNTER SYSTEMS that adds dangerous hostile encounters to your game world. Inspired by high-tech military fleets and the atmosphere of The Expanse, CATZ introduces heavily armed feline raiders roaming the depths of space. |
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Spider Ecology (MES) by JB2BSpider Ecology changes creature spawning across planets to make wildlife feel more location-specific, dangerous, and atmospheric. |
TWM NPC Encounters by Commando_KainAdds NPC factions, ships, drones, vehicles, installations, and event encounters using the Modular Encounters Systems framework. |
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RCSP Ground Assault – [MES] by ShootingManGoldDeploys RCSP dropships that bring troopers or ground vehicles to engage players and grids. |
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[MES] Iron-Blooded Crown by Umbrella Man and TankerusA Modular Encounters Systems pack with new stations, rovers, drones, buildings, and vehicles. |
NovaLife Services MES Economy Only Faction and Respawn Point by itarAdds MES-spawned service stations for Economy Only survival starts, with respawn support, starter supplies, and rotating licenses. |
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Pong by TridonianA fully vanilla computational Pong build using timer blocks as hardware and LCD screens as pixels. |
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Life’tech-Farming by KuvatThe Life’Tech Solutions company just found out new ways to use aglae in a supporting manner! |
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Apex Survival Additions by DarkArkAngelA mod which adds a variety of blocks meant to expand on the Apex Survival update and DLC. This mod adds ways to produce synthetic meats, new consumables and food items, automatically grow crops, and also new kitchen and endgame blocks. |
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Voxel Warhead by KevMeUpWarheads that allow you to destroy voxels without hurting the salvage. Advanced Settings also allow Restoring voxel. |
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Consolidation Pyros by Foltast and DercaixrOne of the main challenges faced by the Ontosh Shipyards – the main military yards for OPC – was the increased demand for reactor power. Existing reactors were simply unable to produce the necessary amount of energy. Ontosh Shipyards then turned to Galven Energy Corporation for help. |
ONA Dampening Shields [WIP] by ShogunDampening Shields adds distributed, charge-based shield generators for Space Engineers. |
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NiteOwl Echo Base WC Turrets by MTGravesPack was published with the intent to provide a Weapon Core option for Servers and players that want to use these turrets but play with Weapon Core Framework. |
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Ranged Grinder by KevMeUpRanged Grinder for Large and Small Grid. Has animation to help you aim at larger distances. |
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Gravity Aligner Anchor by red777The concept is very simple: a gravity aligner block, simple as that. |
Scission Warheads by ZedexPlayzThis mod works by creating a cutting plane at a width of 10-metres based on the warheads orientation. |
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Inset Camera by LoitremNow with full and half block variants for large and small grid. |
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Conveyor Expansion by JaeSmashNew selection of large conveyors that use the junction model so they are airtight but you don’t have to put caps on all the unused ports. |
Federal Industrial – Lightning Rods by FrostyWant clean, green, renewable energy but find solar panels and wind turbines too boring. |
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Apex Meat Farm by SultonMRPAdds two blocks for producing Insect and Mammal meat over time. |
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GFA – Aurebesh Emissive Letters by enenraThe mod contains a complete set of large grid letters, numbers and symbols (equivalent to the vanilla set) of emissive aurebesh characters in a style similar to neon lights. |
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Grated Catwalks And Stairs With Lights by LoitremA complete set of grated catwalks and stairs with lights, plus extra corner pieces. |
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SE Realistic Rocketry by KozmikThis mod aims to create a more realistic spaceflight experience in SE by rebalancing almost every aspect of propulsion and energy production. |
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3D Volumetric Clouds by yellow51This mod adds 3D (kinda, 3D in the sense they’re physically there and you can go into them, through them, etc) volumetric clouds to planets in Space Engineers. |
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SafeSpeed – SE1 Safe Collision Speed by Lorenzo BénéInspired by the Space Engineers 2 safe speed behavior. |
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Party System (BB) by BookBurnerStandalone version of the Party System from the NPC Provider mod. |
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SE-DOS OpSystem v3.0 by [R].DrHousexxSE-DOS turns every LCD on your ship or station into a real-time information panel. |
WFS – Weld From Storage by AeyosStop running back to storage. WFS watches your tagged containers and automatically pulls exactly the components you need the moment your welder stalls – so you never break your flow. |
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Remote Supply Systems by LoitremAllows you to weld, grind, drill, and place blocks using the inventory of your grid within 1-500 (200 meters default) meters of a Modded focal block called “RSW Focal Block For Hand Welder”. This block can be found under Loitrem in the G menu. |
Jetpack Equipment by PepperJack and UzarOverhauls jetpack flight with realistic physics, tiered equipment progression, heat management, capacitor power, and consumable armor plates. Carry the right gear or you’re grounded. |
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Night-Vision Mode by JMC17Lightweight night vision. When toggled on, it adds two client-side only lights with shadows and glare disabled. |
Arthur’s Lcd ModSince the last venture into the agricultural equipment market in 2077, The Order corporation’s R&D team has focused its efforts on developing a new operating system for starships, tailored for Data Displaying and Eye Tracking capabilities. |
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New Horizons – A.H., Connector Alignment, Radar by JamesThe new age of artificial horizons, radars, and connector alignment is here! |
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Atlas Mapping System by The Screw-Up TeamSpace Engineers has no map. Never did. Your friend kept complaining about it. So did mine. |
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CCN – SAMv2 Cargo Collection Network v4.0 by MurrayMuckerAn addon script designed to work alongside SAM (Ship Automator Module) to fully automate ore collection using a fleet of SAM-powered drones. |
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Instant Backpack Retrieval by NerdorbitLPApproach the backpack or a temporary container, look at it so you get it highlighted, press middle mouse button and all the items from your backpack get transferred into yours immediately, if you have enough space in your inventory. |
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Earthlike Safe Zone DiscountProvides discounts for safe zones within the earth gravity. This is a great way to encourage players to keep their shops near each other. |
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LightBarrier RelativisticFlight by EllipsLight Barrier: Relativistic Flight & Aerodynamics is a Space Engineers mod that makes high-speed flight more dangerous, controllable, and believable. |
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NEXUS Jump Drive Asist by BATERCOOLNEXUS Jump Assist is an onboard Jump Drive assistant for Space Engineers with an interactive cockpit menu. |
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ONA_SmartStorageDrain by ShogunONA SmartStorageDrain adds two small but very useful storage management features to Space Engineers: |
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Vanilla Radar by JaeSmashThis mod marks grids on your HUD since you are flying in a futuristic spaceship and it probably does not rely on the pilots vision to identity targets. It is inspired by this mod WC Radar for weaponcore. I just really wanted this kind of functionality in the vanilla game. |
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Blueprint Analyzer by TiennBlueprint Analyser adds a Projector-based block that prints a build report for the loaded blueprint onto a selected LCD or text surface, and can queue blueprint component production in a selected assembler. |
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Tiered Build And Repair by GodimasA three-tier fork of the classic Build and Repair System with hard-coded per-subtype balance. |
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Drakikosa’s Production FX Controller v4A fully customizable industrial automation and FX controller for Space Engineers. |
CAMP | Construction & Assembly Material Processor by Gutter & ΔŦØΜCAMP is a powerful area-based construction system that automatically welds, grinds, and manages materials within a configurable work zone. Think of it as your personal nanite drone swarm – but better optimized for multiplayer! |
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Basic Tools Elite (Vanilla+ QoL) by MiloiUpgrade your starting tools to elite-level performance without changing gameplay balance too much. |
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Online Space Engineers Blueprint Resource Calculator by FennonautsPublishingAn up-to-date browser-based blueprint resource calculator with subgrid support and local blueprint processing. |
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Vehicle Sound Overhaul by BombThis is complete rewrite of a SE sound systems for ground vehicles |
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CO V6 F1 by CHKNFRYRMNThis mod contains the sounds from the Formula One 1.6L V6. |
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