Our favorite pastime is browsing through the workshop – we are in love with all the creations our players are constantly sharing. 💫
We can’t wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of September! 🤩
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Stellar System Composer by YavamienOne coherent, deterministic system. Before anything is spawned, it calculates and validates positions, gravity wells, moon spacing, rings and safe distances. |
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Planet Vergis by Doctor OctoganapusVergis is a freeze world sporting vast deserts of snow, and tall mountains. While most of the planet is buried in snow there are a number of hot spots where geothermal activity has melted the snow and ice creating small lakes and rivers that life clings to. |
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Better ore progression Industrial Overhaul by RwM_79A lightweight progression mod patch for Industrial Overhaul that binds your technology milestones directly to vanilla planets moons and asteroids. Built to enforce a strict interplanetary logistics chain and resource scarcity. |
War in the Mediterranean by VillanorThe Mediterranean, sometime in the early-to-mid 1940s. Two navies contest the sea lanes. Two air forces trade blows over convoys and coastlines. Two armies dig in on the ground between them. |
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Echelon Technologies by JoozBrorgEchelon Technologies is a T1-T7 progression mod focused on advanced engineering, custom resources, corruption, dangerous environments and late-game risk/reward systems. |
Deep Wild Space Content by MarsianinA dedicated pre-made world, “Deep Wild Space,” has been created to ensure maximum immersion and a hardcore experience. |
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Asteroid Arcade Script by nukeguardThis is a PB script, you just add to a programming block and then put down 4 sound blocks and one LCD(any)block. It’s preferable to play on a larger LCD than a small half block screen on small grid, the 3×3 works well. |
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War in the Mediterranean MES by VillanorThis is an Modular Encounters System mod containing Italian and French WW2 planes and ships. It is intended for use with the WitM planet where static ports spawn and NPC traffic occurs. |
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Planetside Salvage by GyverXMore wrecks to crack, wherever you land. A standalone data mod that seeds real, worthwhile salvage across every planet you visit – no scripts, no plugin, no dependencies. Drop it in and go. |
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Threshold Dynamics Spawn Roulette by UnSayableStormThe stock respawn pods are fine. They are also the same three pods you have spawned in a hundred times, and none of them has an opinion about anything. |
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Realistic Tank Tracks by MAMPF(GER)Not a texture. Not a band stretched over a wheel. A running gear. |
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Industrial Motion – Linear Motor by pitufocabezaA rail-mounted linear drive for large grids. You build a rail out of rail blocks, put a motor anywhere on it, and a carriage travels the length of the track you actually built. |
Window Frame Be Gone! by CHKNFRYRMNThis mod replaces the normal vanilla windows with frameless versions while keeping their original functionality. |
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Terranovum Fabricator by ElettroshockThe Fabricator automatically detects and processes Damaged blocks, Incomplete physical blocks, Buildable projected blocks. |
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Tesla Power Network by Zorvik (TK)Transmit real electrical power wirelessly between bases, ships, outposts and stations in Space Engineers. |
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Double Hinge by GlatiatorRXCurrently this mod contains a vanilla-like, double-sided hinge / advanced rotor. It only has a base currently, but auto-spawns with a hinge part. It has conveyor connections and allows small grid hinge parts as well. There is also a future plan to make a large 3×3 walk-through, air-tight version. |
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MK-70A Radar by BlueBirrbA standalone airborne radar module meant to be an example for modders. The Mk-70A is a basic radar, meant for space operations, it lacks Look Down capability, so it will detect ground clutter. |
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Eezo Upgrade Module by nukeguardThis is a dual port 1x1x1 production upgrade module for Production and Cythons Energy Shield Generators. |
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Levitation Controler by red777This mod gives you the ability to add levitating parts to your constructs and animate them. |
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Highfleet Advanced Thrusters by humanoid.mp4This mod adds subgrid-free gimbal thrusters from highfleet. |
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Solar Ore Generator by KevMeUpSolar Ore Generator mod modified to work with the Industrial Overhaul mod. Comps updated. Added new resources. Adjusted power cost and output. |
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Long Slopes Kit by UnSayableStormIssued by the Office of Extended Geometry. |
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QSZ-92 Pistol by Doctor OctoganapusThe QSZ-92 Pistol uses a specialized 5.8x21mm ammo which does slightly less damage than 5.7x28mm. |
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QCQ-05 / QCW-05 Bullpup SMG by Doctor OctoganapusThe QCQ-05 and QCW-05 are bullpup submachine guns that use a specialized 5.8x21mm ammo which does slightly less damage than 5.7x28mm. |
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Advanced Grid System by FurIthayiAdvanced Grid System lets you build ships, vehicles, stations and interiors on a unified grid, combining small and large block options that are normally separated between Small Grid and Large Grid. |
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ArmorFlow – Smart Armor Building by RadKreuzWerferStop searching for the right armor block – Start building the shape you actually want. |
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HoloView 3D by fl4shb4ckTurn vanilla cameras into live holographic and screen-based displays. |
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StarWatch by MurrayMuckerThe console room for your LODESTAR mining fleet. Run it on a base or carrier Programmable Block: it listens to your drones, draws them across a wall of screens, sends them orders, reacts to trouble on its own, and drives your hangar doors, alarms and lighting while it does. |
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Inspector Clang: finds what’s wrong with your ship by yrstYour ship drifts with nobody at the controls. Half the turrets never got any ammo. The refinery stopped an hour ago and you only noticed now. Inspector Clang looks your ship over and tells you what’s wrong, where exactly, and what to do about it. |
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Switchboard by MurrayMuckerOne LCD becomes a menu that runs commands on every other Programmable Block on your ship. |
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Drill Efficiency by XandrakAdds drill efficiency to all drills. This mod exist to rebalance the Prototech drill, to make it still superiour to modded drills. 70% means 30% ore lose. |
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CineCam – Auto Camera Director by lirikaSpace Engineers has amazing ships, planets, and enormous open spaces – but no automatic cinematic camera for simply enjoying the flight. |
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Yoink! by AbsynthYoink! adds first person leaning to Space Engineers. |
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Heavy Control | Machinery Simplified by fl4shb4ckHeavy Control gives player-built mechanical machinery real operator-style controls instead of forcing you to run every rotor, hinge, and piston from individual terminal sliders. |
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Inventory Events by AntAdds an “Inventory item amount” event to the Event Controller: react to how much of a specific item is in your containers. |
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Environmental Events by AntAdds an “Environment” event to the Event Controller: sunlight, weather, radiation, temperature, oxygen, atmosphere and wind. |
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Programmable Farming by MazzuProgrammable Farming adds Programmable Block automation support |
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Terranovum Dynamic Reactor by ElettroshockA functional dynamic LCD system for Space Engineers reactors. |
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Terranovum Dynamic Gas Systems by ElettroshockA real-time hydrogen, oxygen and O2/H2 generator monitoring system for Space Engineers. |
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Terranovum Dynamic Energy by ElettroshockA real-time power-management LCD system for Space Engineers. |
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Terranovum Automatic Door Control by ElettroshockA lightweight automatic door-closing utility for Space Engineers. |
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Thrust Budget – LCD lift & cargo calculator by yrstAn LCD app that tells you whether your ship lifts off with the cargo it carries, how much more you can load, how high it can climb and how long it can hover. It uses the game’s own numbers. No new blocks, no programmable block: pick it in the Script list of any screen. |
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Acceleration-Control by CaldevSmooth, predictable flying – and a ship that can find its way around, dock itself and remember where the ore is. |
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Align to Horizon for Cockpits by Dark_ravenThe mod expands the capabilities of cockpits and adds the ability to control the automatic alignment of the ship relative to the planet’s natural gravity from its terminal or action panel, smoothly adjusting with gyroscopes. |
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DUTC Inventory Manager by Dutchess77One script runs your whole base. Sorting, autocrafting, refinery feeding, bottle refilling, ice + uranium balancing and modern sprite-drawn LCDs – in a third of the code of the classics, and fully backward compatible with Isy’s Inventory Manager setups. |
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Dutc PowerDeck by Dutchess77All-in-one power management + monitoring for your ship or base. |
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Lift Capacity Display by YavamienEver loaded a cargo ship and wondered: “How much more can I actually carry before this thing stops flying?” |
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HG Helmet HUD by HollettGamingA lightweight HUD overlay that shows live info about the block you’re looking at – and lets you rename it on the spot, without digging through the terminal’s block list. |
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Pookie’s Storage InfoHow full is the base? This totals every cargo container on the same grid and draws fill percent, used, free, and max on the programmable block and any LCD tagged [MeowStorage]. |
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[Thunderclap] Enhanced Weapon Sounds by Krat3nThunderclap is an enhancement of most of the Vanilla weapon sounds, making them more realistic and more loud, completely enhancing your battlefields. |
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Rotary Encoded Walk Cycle Demo by GreenNarwals |
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Event Controller Logic Gates by AeQuArTzThis is a demonstration on how to achieve all the possible Logic Gate conditionals using Event Controllers, including AND, OR, XOR, NAND, NOR, XNOR, IMPLY, NIMPLY, NOT, and BUFFER gates. As a useful example, the arrows use some of these gates to light up and show which row is active. |
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