Creator Spotlight: Major Jon

31/01/2025

Welcome to our Creator spotlight!

Continuing our series of Space Engineers Creator Spotlights with Major Jon.

“I’ve been playing Space Engineers since all the way back in 2014 and for me it quickly became that one game you just can’t stop playing. Now, 5000 hours of playtime and 10 years later, the game has come a long way and I’ve messed around with almost every aspect of it. I’ve uploaded all the ships I’ve built over the years to the workshop, including even my very first ship from 2014. While I switched PCs plenty of times and lost all the original files, it’s all still there on the workshop and now I like to look back at all the old stuff I built a decade ago and see how far I’ve come in building ships, but also see how much the game changed over the years.

Over the years, I also started doing more things in the game than just the building aspect of it. I started to dabble with some of the more techie stuff that exploits the quirks of the physics engine. It almost felt like doing research into how the physics works in this game and I managed to come up with some pretty interesting contraptions, like thrusters that generate infinite force for free or guns that break the speed limit.

Coding scripts for these contraptions eventually also led me more to the modding side of the game and I started creating planet mods, starting out with the trickiest thing I could imagine right away, a whole city planet. Learning how to use all the modding tools and create something like that has been a whole adventure in itself and it always brings me joy to see one of my planets in someone else’s screenshots or playthroughs.

What I love most about the game is how it encourages people not only to build everything they can possibly imagine, but also to share all of their creations with the community. After more than 10 years, the community in this game is amazing and one of the most friendly and wholesome I’ve ever seen in any game.

Planet Komorebi

Long ago, Komorebi was a vibrant world, much like Earth. However, a devastating catastrophe drained the oceans, leaving behind vast, barren salt flats, and transforming the once lush and fertile lands into deserts.

Now, only regions nourished by underground aquifers still sustain any vegetation.

Teralis – City Planet

Teralis is the first ecumenopolis in space engineers. A planet covered entirely by a city. 
All the buildings are built out of voxels just like a normal planet, only arranged to look like buildings.

Fun fact: the heightmap is a whopping 270 million pixels, compared to the default 4 million.

Cepheus X-4000 Eleuthera – Battleship

This is the largest ship I’ve ever built and probably also the one that took me the longest to build. I actually started building before the warfare 2 update.

I kept it pretty straightforward with no subgrids, scripts and other shenanigans. It’s all just guns and armor.

Cepheus X-700 Terigon – Corvette

A light corvette with a long history.

This ship is a remake of the first ship I ever built in Space Engineers all the way back in 2014, I was only able to reconstruct that one because it was still uploaded on the workshop.

The Most Powerful Clang Gun In Space Engineers

A piston gun that propels a large warhead through magical piston jolting. It breaks the speedlimit (in vanilla) and reaches around 660 m/s ± your ship speed.

The gun works in survival worlds, but it is kinda tricky to build it there by hand.

You can find more of the amazing creations by Major Jon here and his youtube channel here.

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With every custom build, mod design, line of script, planet, or skybox you create, you feed our “Need to Create”. 

Thank you for your continued support, collaboration, and inspiration.

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