
Welcome to our Creator spotlight!
Continuing our series of Space Engineers Creator Spotlights with Raidfire.
“I first picked up Space Engineers back in October 2019, drawn by the game’s creative freedom and engineering challenges. Initially, I immersed myself in gameplay, exploring all the facets the game had to offer. Over time, my curiosity led me to delve deeper into its technical aspects.
Server Management and Scripting
To understand multiplayer dynamics, I began by learning Torch, a server management framework. This knowledge paved the way for creating custom in-game scripts aimed at enhancing gameplay mechanics, some of which I shared on the Steam Workshop. I liked automating alot of stuff so that’s what I did. I created automated refueling station scripts, OreGPS Library which you could transmit asteroid gps coordinates to a remote station running the Library script and you could pull those up on an lcd. So I’m pretty proud of that one since the next update I’m giving it is an interactive menu. You select an ore type and it will display that ore type based on the gps name and it will also display the distance to that asteroid.
Venturing into Modding and 3D Modeling
Eager to expand my contributions, I experimented with modding through small, unreleased projects, gaining insights into the game’s modding system. This journey led me to acquire skills in Blender, enabling me to design custom models and develop standalone mods that seamlessly integrate into the Space Engineers universe. While gaining skills in blender I still currently consider myself a rookie in blendering based on what I’ve seen others have modelled.
Continued Dedication
Fast forward to today – with almost 16k hours invested, many dedicated to modding – I’ve developed a diverse collection of creations and remain committed to pushing the boundaries of what’s possible in Space Engineers. It might seem like a lot but when you dive into the game like I did exploring every part of it and learning modding on the side, time just passes quickly.“
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OmniCorp The OmniArc Project: Adv ToolsOmniCorp’s OmniArc Project is the ultimate evolution of engineering tools, designed for the most advanced and demanding operations in the galaxy. Built for endgame content, the OmniArc tools push the limits of technology and power. With unparalleled construction, deconstruction, and resource extraction capabilities, these tools demand significant energy production to unleash their full potential. |
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OmniCorp – OmniTools[Lasers]Prepare to revolutionize your operations with OmniTools, the pinnacle of engineering excellence. Crafted with precision and ingenuity, each tool embodies the relentless pursuit of perfection that defines OmniCorp’s ethos. From the dynamic versatility of the OmniBeam X-1100 to the unparalleled precision of the OmniAurora X-2200, our lineup of laser-based instruments is poised to redefine the way you work, explore, and create. |
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Omni Corp: Expanse(Aryx Epstein) ConstructsI decided to make some models for the Epstein drives specificly the Aryx Epsteins but can be used for other purposes like on bases as a scifi tower that stores hydrogen etc. |
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Omni Corp Armored Conveyors ExtensionThis is a small modpack to extend Enenra’s armored conveyors giving you more optimal choices for conveyoring with less faces to deal with. Less calculations. |
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OmniCorp Main Headquarters – OmniArc Project TestingbedAs the central hub of Project OmniArc, this station served as the primary research and testing facility for OmniCorp’s latest advancements in high-performance industrial tools. Designed to withstand the rigorous demands of experimentation and optimization, the station provided the ideal environment for refining the OmniArc series. |
You can find more of the amazing creations by Raidfire here and his youtube channel here.
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