Welcome to our Creator spotlight!
Continuing our series of Space Engineers modder Spotlights with the legend, the one and only Digi!
We invite you to browse extensive workshop collection by Digi. With so much to explore there is certain to be something for everyone.
“I’ve always been tinkering with things, like when I got my first PC I started messing around with Counter-Strike 1.1’s files to change radio texts and bots’ chat messages, a while after that made some server addons too (using AMXX, like a CTF mode and a few private ones). I dabbled in modelling at this time as well, making custom reload and draw animations for sine of the first-person guns.
Then came Minecraft where I learned OOP from messing with Java to mod it, which helped pave the road to learning C# for SE.
I’ve started playing Space Engineers mid 2014, the update that added multiplayer was what sold me on it, to play coop with friends. I inevitably delved into modding it, the Programmable Block was what pulled me in at first because C# looked similar to Java that I already had experience in.
My first published mod was for adding gravity to specific spots (by admins) as I wanted to play on a planet/moon, which of course Space Engineers now has built in. 🙂
Since then I learned a lot about not just programming in a game environment but also learned new modelling things, like the fact that you can get rounded corners with just one bevel and proper vertex normals.
At present I’m still experimenting with mods, updating some, neglecting others… =)
And hanging around Keen discord’s modding & Programmable Block channels.“
You can find more of the amazing creations by Digi here.
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