Modder Spotlight: Jakaria

18/09/2022

Welcome to our Creator spotlight!

Continuing our series of Space Engineers modder Spotlights with Jakaria – the master of weather and oceans. Modder, turned Space Engineers developer!

We invite you to browse Jakaria’s extensive workshop collection. With so much to explore there is certain to be something for everyone.

“I got Space Engineers back in 2016 and only started script modding in 2019. Starting with the Visual Scripting Tool, I created simple scenarios and moved to mods soon-after. Thanks to an exploit, I was able to create script-mods using VST with the guidance of Klime, another Space Engineers modder. My first visual-scripted mod was a weather mod that spawned wheel-dust particles around the camera; it was extremely primitive yet looked great and ran horrible too! I immediately forgot about the project and got back to playing the game with my friends.

I returned to the idea four months later and this time as a script mod. Before the Weather Mod, I had never used C# before, though I do have a small history in Java and a lot of that knowledge transferred well into C#. It wasn’t long before a demo of a snow weather effect was ready, complete with sounds, fog, and particle effects! Looking back the effect was pretty rough around the edges, but the concept was there and I continued to work on it- adding more weather effects and eventually releasing it as the Weather Effects Mod.

After around two months of work, it would be completed and eventually be integrated into the base game where the artists have done a fantastic job in creating dedicated particle effects and visuals. It was a great experience working with Keen and getting to know some of the people behind the project.

Over a year later with a dozen smaller project mods and effects, I set my eyes on creating a Water Mod with better performance/visuals than the mods that had existed at the time. I’m not too sure what to say about it, but it’s been two years now and I am continuing to work on the mod with plenty of more features planned or in progress.

With three years of modding Space Engineers under my belt and many more small game projects, I was given the opportunity to apply to Keen Software House through the recommendation of an internal member at the start of this year and have had a great time since. It’s an odd outcome, getting a position from what was a hobby, I’ve heard stories of it happening online and never thought it could be me.”

Water Mod

This mod contains audio, splashing, bubbles, waves, underwater ambience, seagulls, fish, and much better simulation performance compared to older water mods.

This mod has official support for Draygo’s Aerodynamics Mod, it is not required but with it you can make rudders and get more accurate drag physics. This mod also has support for WeaponCore, it is not required but with it bullets and missiles will interact with water.

Nebula Mod (3D)

The Nebula Mod is a mod that adds exactly what it says, nebulae.

Now featuring improved performance, visuals, and effects, this mod aims to complement your favorite skybox, through customization and accessibility.

Firefly Effects Mod

Spawn’s fireflies above grass at night, they flicker and flutter around.

Weather Improvements

Changes a few things to make weather look more appealing

USS Belleau Wood (LHA-3) Boat (3.0)

USS Belleau Wood (LHA-3), nicknamed “Devil Dog”, was the second ship named after the Battle of Belleau Wood in World War I. Her keel was laid down on 5 March 1973 at Pascagoula, Mississippi, by Ingalls Shipbuilding. She was launched on 11 April 1977, and commissioned on 23 September 1978, with Captain T.C. Steele in command.

Accurate exterior but approximated interior.

You can find more of the amazing creations by Jakaria here.

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With every custom build, mod design, line of script, planet, or skybox you create, you feed our “Need to Create”. 

Thank you for your continued support, collaboration, and inspiration.

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