Space Engineers: Hotfix 1.207.022

25/09/2025

Hotfix 1.207.022 has been released!

Functional

  • Removed reputation loss/gain from damaging characters (NPCs such as Wolves and Spiders count as characters)
  • Fixed an issue with Factions where existing improperly removed dead NPC IDs were colliding with existing player character IDs
  • Fixed an issue with Factions where new player characters matched IDs with improperly removed dead NPC IDs and ended up in the SPID faction by coincidence
  • Fixed an issue with Jump Drives where jumps were prevented/truncated by planet influence when jumping away even if outside gravity range
  • Fixed an issue with Jump Drives where jumps were prevented/truncated by whole grids being in the way – now jumps are prevented at the block level (jump path intersects with a block space)
  • Fixed an issue with MP where the game would not unpause itself after joining a Friend’s game through Steam Overlay UI and trying to spawn

UI

  • Fixed an issue with Chat whisper function where it allowed tabbing through spawned NPCs in addition to Players as potential whisper targets
  • Fixed an issue with VRage remote/DSGUI where NPCs were listed as Players

Modding

  • Fixed an issue with Factions where the IMyFactionCollection.KickPlayerFromFaction did not actually kick the player correctly and just cleared the mapping
  • Fixed an issue with Jump Drives where jumps were prevented/truncated by modded entities (i.e. Shields) – modded entities without collisions should no longer be visible for Jump checks

 

Thank you for helping us make the game better!

 

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