SPACE ENGINEERS
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ABOUT

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 ABOUT

Space Engineers is an open world sandbox game defined by creativity and exploration.  

It is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Space Engineers has sold over 3+ million copies since launch and has been voted as the best indie game of 2015 by the IndieDB community.

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VISION

In 2002, Marek Rosa got an idea of making a physics-sandbox game where players construct static and dynamic structures in a grid-like environment, with realistic physics and realistic volumetricity.

This idea was inspired by his childhood days, spent with the popular construction toys of LEGO and LEGO TECHNIC.

Back then the technology wasn’t ready for a full-scale approach, so the first phase of his “master plan” focused only on dynamic voxel terrain. This resulted in our first title, “Miner Wars 2081”.

The second phase is happening right now and is materialized in “Space Engineers”.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

To be honest, for the sake of intuitive gameplay, we had to make a few sacrifices to “realism elitism” - jump drive, artificial gravity, max velocity, reactor efficacy, static grid, immovable asteroids, etc.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct engineer-to-engineer combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

STATE OF THE GAME

Space Engineers is available on Steam.


The game was moved out of Steam Early Access on February 28, 2019. However, we won’t stop working on Space Engineers and we feel good about the foundation we have built so far.

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DEVELOPMENT

Space Engineers is the first title fully utilizing VRAGE 2.0, an in-house game engine developed by Keen Software House.
VRAGE stands for “volumetric rage” and/or “voxel rage”. More info: www.keenswh.com/vrage.html

"Space Engineers" uses Havok®. ©Copyright 1999-2008 Havok.com, Inc (and its Licensors).  All Rights Reserved.
See www.havok.com for details.

Game Credits: www.SpaceEngineersGame.com/Credits


REVIEWS

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers bring you back to your childhood when you were fighting with your LEGO ships.”
9/10 – SCORE

AWARDS

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"Indie of The Year" Award
Voted as:
Best Indie Game of 2015
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"IndieDB Game of The Year" Awards
Voted as:
4th best Indie Game of 2013
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"Perpetuum MOB 2013" Awards
Voted as:
"The Most Unusual Online Game"
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Copyright © 2013-2020 Keen Software House s.r.o.

Space Engineers®, Medieval Engineers®, Miner Wars™, Miner Wars 2081™, Miner Wars MMO™, Miner Wars Arena™, VRAGE™ are trademarks of Keen Software House s.r.o.
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